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Cyber design.
Author Name:
BKWJ
Part 1 | 2 | 3
The biggest problem to overcome in translating 2D art into a three dimensional object is the issue of perspective. Drawing a three dimensional object on a flat two dimensional surface is one of an artists’ greatest skills. Adding width, height, depth, light and shadows which trick the eye into believing it is seeing a real object requires enormous talent. But often perspectives are cheated by the artist to create an effect not achievable in the real world. In Ralph's Vader art, the helmet dome and the right side of Vader’s mask have had their perspective cheated to deliver a more looming, menacing look. Jay needed to address these issues while remaining faithful to the overall design.

Beginning work at the end of February 2008, Jay quickly established a routine of modeling sections and sending renderings to the eFX team for review and comments. Incorporating the comments of three sets of critical eyes here at eFX, as well as his own astute observations, Jay would remodel the parts send more renderings and we would discuss the choices made until everyone was satisfied this interpretation was faithfully following the original art. These images show the painstaking process of how jay's renderings were constantly overlaid and checked against the original artworks and how exhaustive the comments and discussions were to sculpt this piece as close as possible to the original art.

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